I only hope I won't have to wait in line too long for the game's official debut. Even for long-time fans of the genre, there's twists and tools that augment the experience in exciting ways. Though it might look and feel like a classic, Parkitect uses new tech and exciting community tools to create a game that feels super fresh. Jumping into a sandbox and playing with the tools feels great, and there's a lot of fun to be had in just poking around parks made by other players. Approaching the game myself after a long time away, the first thing I did was take a crack at this month’s community challenge.
#Parkitect camera mod update
"The next big update we're working on right now is the campaign and a tutorial, which should be the best starting point once that's done." For now, the scenario designer has allowed hundreds of players to create and share fun starter parks, from extensively decorated landscapes to recreations of classic levels. That scenario-based campaign mode, Team Parkitect said, is their next major target.
#Parkitect camera mod mods
the devs seem to want to keep things simple but I admit that I have added some mods to have more freedom in placing items because I was frustrated (freedom2000, construction anarchy). This kind of community outreach has allowed Parkitect to fill in what gaps remain in its arsenal, like default blueprints and a scenario system. Parkitect has a simpler style but you can achieve great things with this simple style. "Some very impressive custom scenery sets have been released recently," they told me, "and there's also really crazy stuff like on-ride cameras or completely new types of coasters." Community challenges set players loose on a particular kind of ride each month and the winning creations are added to the game. Team Parkitect has its eyes on that community, and is very excited to see players stepping up.
We can either have huge parks like now with the fixed camera or small parks with a free camera, not both.
#Parkitect camera mod mod
That's fine for a mod since generally you don't expect mods to have the best performance anyways, but isn't acceptable for the base game. Examples include a recent mod adding catwalks to the game, allowing players to build true-to-life lighted walkways to the sides of their massive coaster hills, and a mod adding cars as scenery, all with their own working headlights. You'll notice that performance is noticeably worse with the camera mods. Those contributing to the extensive Workshop can even have their own creations tap into that new lighting engine.
Players can incorporate lights throughout their park's scenery, and flat rides come to life with flashing, colorful animations that look just like they do at the county fair. Thanks to a revised visual system, it looks better than ever with gorgeous lighting that brings parks to life when the sun falls. What takes it above and beyond is a combination of massive community output and new graphical tweaks. You can even see how guests are reacting to the scenery along the ride's route thanks to systems that allow detailed creations to actually impact guest perceptions.Īll of this feels fleshed-out in the latest beta. Once your ride's built, simple-to-read visualizers help you determine what sections are providing the most excitement and where efficiency can be improved.